玩家类Player
public class Player {
public String id;
public String name;
List<GetCard> getCard;
public Player(String id,String name){
this.id=id;
this.name=name;
getCard=new ArrayList<GetCard>();
}
}
牌类型Card
/**
* 该类用作对牌类型的处理,
* @author Dandelion
*
*/
public class Card {
public String[] cardColor={"黑桃","红桃","梅花","方片"};
public String[] cardNum={"2","3","4","5","6","7","8","9","10","J","Q","K","A"};
}
单张牌获取GetCard
/**
*
* 单张牌
*
* @author Dandelion
*
*/
public class GetCard {
public String color;
public String num;
/**
* 牌的花色和点数
* @param color
* @param num
*/
public GetCard(String color,String num){
this.color=color;
this.num=num;
}
}
测试工具类TestCard
public class TestCard {
List<GetCard> getCards;
List<Player> players=new ArrayList<Player>();;
public void testCreateCard(){
Card card=new Card();
getCards=new ArrayList<GetCard>();
for(int i=0;i<card.cardColor.length;i++)
{
for(int j=0;j<card.cardNum.length;j++)
{
getCards.add(new GetCard(card.cardColor[i], card.cardNum[j]));
}
}
System.out.println("牌创建成功!");
for (GetCard getCard : getCards) {
System.out.print(" "+getCard.color+":"+getCard.num);
}
System.out.println("开始洗牌!!!");
/**
* 使用Collections.shuffle(list)进行随机排序
*/
Collections.shuffle(getCards);
System.out.println("洗牌完毕!!!");
System.out.println("洗牌结果如下:");
for (GetCard getCard : getCards) {
System.out.print(" "+getCard.color+":"+getCard.num);
}
System.out.println();
/*for (GetCard getCard : getCards) {
System.out.print(" "+getCard.color+":"+getCard.num);
}
*/
}
public void testCreatePlayer(){
System.out.println("请创建玩家进行游戏!!!");
Scanner console=new Scanner(System.in);
for(int i=0;i<2;i++){
System.out.println("请创建第"+(i+1)+"玩家:");
System.out.println("ID:");
String idplay=console.next();
System.out.println("Name:");
String nameplay=console.next();
Player player=new Player(idplay, nameplay);
players.add(player);
}
System.out.println("创建完毕");
System.out.println(" "+players.get(0).name+" "+
players.get(1).name);
}
public void testStartGame(){
System.out.println("开始发牌!!!");
for(int i=0;i<4;i++){
if(i%2==0){
System.out.println("玩家:"+players.get(0).name+"获得手牌");
players.get(0).getCard.add(getCards.get(i));
}
else {
System.out.println("玩家:"+players.get(1).name+"获得手牌");
players.get(1).getCard.add(getCards.get(i));
}
}
for(int i=0;i<2;i++)
{
System.out.print("玩家 "+players.get(i).name+"的手牌:");
for(int j=0;j<players.get(i).getCard.size();j++)
{
System.out.print(" "+players.get(i).getCard.get(j).color+" "+
players.get(i).getCard.get(j).num);
}
System.out.println();
}
}
public void compareRule(){
Card poker=new Card();
int k[][]=new int[2][2];
for (int p=0;p<players.size();p++) {
GetCard card1=players.get(p).getCard.get(0);
GetCard card2=players.get(p).getCard.get(1);
int tmp1=0,tmp2=0;
for(int i=0;i<poker.cardNum.length;i++)
{
if(card1.num.equals(poker.cardNum[i]))
tmp1=i;
if(card2.num.equals(poker.cardNum[i]))
tmp2=i;
}
int colortmp1=0,colortmp2=0;
for(int i=0;i<poker.cardColor.length;i++)
{
if(card1.color.equals(poker.cardColor[i]))
colortmp1=i;
if(card2.color.equals(poker.cardColor[i]))
colortmp2=i;
}
if(tmp1>tmp2)
{k[p][0]=tmp1;k[p][1]=colortmp1;}
else if(tmp1<tmp2)
{k[p][0]=tmp2;k[p][1]=colortmp2;}
else if(tmp1==tmp2)
{
if(colortmp1>colortmp2)
{
k[p][0]=tmp2;
k[p][1]=colortmp2;
}
else
{k[p][0]=tmp1;k[p][1]=colortmp1;}
}
}
if(k[0][0]>k[1][0])
System.out.println("玩家"+players.get(0).name+"的牌大,获胜!!!!");
else if(k[0][0]<k[1][0])
System.out.println("玩家"+players.get(1).name+"的牌大,获胜!!!!");
else if(k[0][0]==k[1][0])
{
if(k[0][1]>k[1][1])
System.out.println("玩家"+players.get(1).name+"的牌大,获胜!!!!");
else
System.out.println("玩家"+players.get(0).name+"的牌大,获胜!!!!");
}
}
public static void main(String[] args) {
TestCard tc=new TestCard();
tc.testCreateCard();
tc.testCreatePlayer();
tc.testStartGame();
tc.compareRule();
}
}
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