发布手记 JS大神的有趣代码
标签:
JavaScript
<html class=""><head><meta charset="UTF-8">
<script type="text/javascript" style="display: none !important;">
function cleanJS(js) { js = js.replace(/location(s+)?=/mi, '');
js = js.replace(/top.location.+=('|")/mi, '');
js = js.replace(/location.replace/mi, '');
js = js.replace(/window(s+)?\[(s+)?("|')l/mi, '');
js = js.replace(/self(s+)?\[(s+)?("|')loc/mi, '');
return js;
}
_ogEval = window.eval;
window.eval = function(text) {_ogEval(cleanJS(text));};
window.open = function(){};
window.print = function(){};
window.innerWidth = window.outerWidth;
</script>
<style>* {
margin: 0;
overflow:hidden;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
-o-user-select: none;
user-select: none;
}
body {
background:#333;
}
canvas {
background:#333;
width:1000px;
height:376px;
margin:0 auto;
display:block;
}
#info {
position:absolute;
left:-1px;
top:-1px;
width:auto;
max-width:380px;
height:auto;
background:#f2f2f2;
border-bottom-right-radius:10px;
}
#top {
background:#fff;
width:100%;
height:auto;
position:relative;
border-bottom:1px solid #eee;
}
p {
font-family:Arial, sans-serif;
color:#666;
text-align:justify;
font-size: 16px;
margin:10px;
}
a {
font-family:sans-serif;
color:#444;
text-decoration:none;
font-size: 20px;
}
#site {
float:left;
margin: 10px;
color: #38a;
border-bottom:1px dashed #888;
}
#site:hover {
color: #7af;
}
#close {
float:right;
margin: 10px;
}
#p {
font-family: Verdana, sans-serif;
position:absolute;
right:10px;
bottom:10px;
color:#adf;
border: 1px dashed #555;
padding:4px 8px;
}</style></head><body>
<canvas id="c" width="1000" height="376"> </canvas>
<div id="info">
<div id="top">
<a id="close" href=""></a>
</div>
</div>
<script class="lazyload" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAANSURBVBhXYzh8+PB/AAffA0nNPuCLAAAAAElFTkSuQmCC" data-original="http://s.codepen.io/assets/libs/empty.js" type="text/javascript"></script>
<script>/*
Copyright (c) 2013 lonely-pixel.com, Stuffit at codepen.io (http://codepen.io/stuffit)
View this and others at http://lonely-pixel.com
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*/
document.getElementById('close').onmousedown = function(e) {
e.preventDefault();
document.getElementById('info').style.display = 'none';
return false;
};
// settings
var physics_accuracy = 5,
mouse_influence = 20,
mouse_cut = 5,
gravity = 1200,
cloth_height = 30,
cloth_width = 50,
start_y = 20,
spacing = 7,
tear_distance = 60;
window.requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
var canvas,
ctx,
cloth,
boundsx,
boundsy,
mouse = {
down: false,
button: 1,
x: 0,
y: 0,
px: 0,
py: 0
};
window.onload = function() {
canvas = document.getElementById('c');
ctx = canvas.getContext('2d');
canvas.width = canvas.clientWidth;
canvas.height = 376;
canvas.onmousedown = function(e) {
mouse.button = e.which;
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
mouse.down = true;
e.preventDefault();
};
canvas.onmouseup = function(e) {
mouse.down = false;
e.preventDefault();
};
canvas.onmousemove = function(e) {
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
e.preventDefault();
};
canvas.oncontextmenu = function(e) {
e.preventDefault();
};
boundsx = canvas.width - 1;
boundsy = canvas.height - 1;
ctx.strokeStyle = 'rgba(222,222,222,0.6)';
cloth = new Cloth();
update();
};
var Point = function(x, y) {
this.x = x;
this.y = y;
this.px = x;
this.py = y;
this.vx = 0;
this.vy = 0;
this.pin_x = null;
this.pin_y = null;
this.constraints = [];
};
Point.prototype.update = function(delta) {
if (mouse.down) {
var diff_x = this.x - mouse.x,
diff_y = this.y - mouse.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
if (mouse.button == 1) {
if(dist < mouse_influence) {
this.px = this.x - (mouse.x - mouse.px) * 1.8;
this.py = this.y - (mouse.y - mouse.py) * 1.8;
}
} else if (dist < mouse_cut) this.constraints = [];
}
this.add_force(0, gravity);
delta *= delta;
nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
this.px = this.x;
this.py = this.y;
this.x = nx;
this.y = ny;
this.vy = this.vx = 0
};
Point.prototype.draw = function() {
if (this.constraints.length <= 0) return;
var i = this.constraints.length;
while(i--) this.constraints[i].draw();
};
Point.prototype.resolve_constraints = function() {
if (this.pin_x != null && this.pin_y != null) {
this.x = this.pin_x;
this.y = this.pin_y;
return;
}
var i = this.constraints.length;
while(i--) this.constraints[i].resolve();
this.x > boundsx ? this.x = 2 * boundsx - this.x : 1 > this.x && (this.x = 2 - this.x);
this.y < 1 ? this.y = 2 - this.y : this.y > boundsy && (this.y = 2 * boundsy - this.y);
};
Point.prototype.attach = function(point) {
this.constraints.push(
new Constraint(this, point)
);
};
Point.prototype.remove_constraint = function(lnk) {
var i = this.constraints.length;
while(i--) if(this.constraints[i] == lnk) this.constraints.splice(i, 1);
};
Point.prototype.add_force = function(x, y ) {
this.vx += x;
this.vy += y;
};
Point.prototype.pin = function(pinx, piny) {
this.pin_x = pinx;
this.pin_y = piny;
};
var Constraint = function(p1, p2) {
this.p1 = p1;
this.p2 = p2;
this.length = spacing;
};
Constraint.prototype.resolve = function() {
var diff_x = this.p1.x - this.p2.x,
diff_y = this.p1.y - this.p2.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
diff = (this.length - dist) / dist;
if (dist > tear_distance) this.p1.remove_constraint(this);
var px = diff_x * diff * 0.5;
var py = diff_y * diff * 0.5;
this.p1.x += px;
this.p1.y += py;
this.p2.x -= px;
this.p2.y -= py;
};
Constraint.prototype.draw = function() {
ctx.moveTo(this.p1.x, this.p1.y);
ctx.lineTo(this.p2.x, this.p2.y);
};
var Cloth = function() {
this.points = [];
var start_x = canvas.width / 2 - cloth_width * spacing / 2;
for(var y = 0; y <= cloth_height; y++) {
for(var x = 0; x <= cloth_width; x++) {
var p = new Point(start_x + x * spacing, start_y + y * spacing);
x != 0 && p.attach(this.points[this.points.length - 1]);
y == 0 && p.pin(p.x, p.y);
y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
this.points.push(p);
}
}
};
Cloth.prototype.update = function() {
var i = physics_accuracy;
while(i--) {
var p = this.points.length;
while(p--) this.points[p].resolve_constraints();
}
i = this.points.length;
while(i--) this.points[i].update(.016);
};
Cloth.prototype.draw = function() {
ctx.beginPath();
var i = cloth.points.length;
while(i--) cloth.points[i].draw();
ctx.stroke();
};
function update() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
cloth.update();
cloth.draw();
requestAnimFrame(update);
}//@ sourceURL=pen.js</script>
</body></html>
点击查看更多内容
7人点赞
评论
共同学习,写下你的评论
评论加载中...
作者其他优质文章
正在加载中
感谢您的支持,我会继续努力的~
扫码打赏,你说多少就多少
赞赏金额会直接到老师账户
支付方式
打开微信扫一扫,即可进行扫码打赏哦