简易扑克牌游戏:
功能:
-
创建一副扑克牌,花色为:黑桃,红桃,梅花,方片,且依次变小,
数字为:”2”,”3”,”4”,”5”,”6”,”7”,”8”,”9”,”10”, “J”,”Q”,”K”,”A”,且依次增大; -
洗牌,即对扑克牌随机排序;
- 创建2名玩家,每名玩家手中两张牌,比较输出赢家。
- 以下为java代码:
扑克牌类:Poker
**
/**
* 扑克牌类
* @author Administrator
*
*/
public class Poker implements Comparable{
//属性
private String suit;//花色
private String id;//2-10,JQKA
//方法
public Poker(String suit,String id){
this.suit=suit;
this.id=id;
}
//get.set方法
public String getSuit() {
return suit;
}
public void setSuit(String suit) {
this.suit = suit;
}
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public int compareTo(Poker arg2) {
//首先比较数字
//其次比较花型
String color="方块 梅花 红桃 黑桃";
String numbers="2 3 4 5 6 7 8 9 10 J Q K A";
int result=numbers.indexOf(this.getId())-
numbers.indexOf(arg2.getId());
if(result==0){
//说明数字相同,则比较花型
int result2=color.indexOf(this.getSuit())-color.indexOf(arg2.getSuit());
if(result2>0){
return 1;
}else if(result2<0){
return -1;
}else{
return 0;
}
}else{
return result;
} } }
`
**
玩家类:Player
**
import Java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
/**
* 玩家类
* @author Administrator
*
*/
public class Player {
//玩家属性
private int id; //玩家id
private String name;
private List<Poker> pokers; //玩家手中的牌,用集合存放
//构造方法
public Player(int id,String name){
this.id=id;
this.name=name;
this.pokers=new ArrayList<Poker>();
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public List<Poker> getPokers() {
return pokers;
}
public void setPokers(List<Poker> pokers) {
this.pokers = pokers;
}
//get,set方法
}
`
**
测试类:testCollections
**
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.ArrayList;
import java.util.Scanner;
import java.lang.Exception;
public class testCollections {
/**
* 测试类:
* 1.首先创建一副扑克牌,扑克牌用List容器
*/
public List<Poker> pokerList=new ArrayList<Poker>();
//添加所有的扑克牌到List中去
public void testAdd(){
//1.创建所有的扑克牌对应的对象
//2.添加对象到List中去
String[] suitArray={"黑桃","红桃","梅花","方片"};
String[] idArray={"2","3","4","5","6","7","8","9","10",
"J","Q","K","A"};
int count=0;
System.out.println("------------创建一副扑克牌-----------------");
for(int i=0;i<suitArray.length;i++){
for(int j=0;j<idArray.length;j++){
Poker newPoker=new Poker(suitArray[i],idArray[j]);
pokerList.add(newPoker);//添加进去
count++;
System.out.println("添加扑克牌:"+newPoker.getSuit()+newPoker.getId());
if(count%4==0){
System.out.println();
}
}
}
}
//遍历输出所有扑克牌
public void testForEach(){
int count=0;//控制输出格式
System.out.println("--------输出所有扑克牌---------");
for(Poker poker:pokerList){
System.out.print(poker.getSuit()+poker.getId()+"\t");
count++;
if(count%4==0){
System.out.println();
}
}
}
//对扑克牌打乱顺序
public void testSort(){
System.out.println("-----------洗牌前--------------");
testForEach();
Collections.shuffle(pokerList);
System.out.println("-------------洗牌后--------------");
int count=0;
for(Poker poker:pokerList){
System.out.print(poker.getSuit()+poker.getId()+"\t");
count++;
if(count%4==0){
System.out.println();
}
}
}
/**
* 创建2个玩家对象,并为每个玩家发2张牌
* @param args
*/
public void dealPokers(){
List<Player> playerList=new ArrayList<Player>();
int id;
for(int i=1;i<=2;i++){
while(true){
Scanner sc=new Scanner(System.in);
System.out.println("请输入玩家"+i+"的id:");
try{
id=sc.nextInt();
}catch(Exception e){
System.out.println("输入的不是整数,请重新输入!");
continue;
}
break;
}
Scanner console=new Scanner(System.in);
System.out.println("请输入玩家"+i+"的姓名:");
String name=console.next();
Player player=new Player(id,name);
playerList.add(player);
System.out.println("欢迎玩家:"+name);
}
//为两位玩家发牌
System.out.println("------开始发牌:");
System.out.println("玩家"+playerList.get(0).getName()+"拿牌:");
playerList.get(0).getPokers().add(pokerList.get(0));
System.out.println("玩家"+playerList.get(1).getName()+"拿牌:");
playerList.get(1).getPokers().add(pokerList.get(1));
System.out.println("玩家"+playerList.get(0).getName()+"拿牌:");
playerList.get(0).getPokers().add(pokerList.get(2));
System.out.println("玩家"+playerList.get(1).getName()+"拿牌:");
playerList.get(1).getPokers().add(pokerList.get(3));
System.out.println("------发牌结束!");
System.out.println("----------开始游戏-----------");
//2.比较两位玩家手中的最大牌
Collections.sort(playerList.get(0).getPokers());
// System.out.println(“玩家”+
// playerList.get(0).getName()+”的牌排序为(从小到大):”);
// printList(playerList.get(0));
// System.out.println("玩家手中最大牌为:"+playerList.get(0).getPokers().get(1).getSuit()
// +playerList.get(0).getPokers().get(1).getId());
Collections.sort(playerList.get(1).getPokers());
//System.out.println("玩家"+
//playerList.get(1).getName()+"的牌排序为(从小到大):");
//printList(playerList.get(1));
//System.out.println("玩家手中最大牌为:"+playerList.get(1).getPokers().get(1).getSuit()
// +playerList.get(1).getPokers().get(1).getId());
//3.得出哪位玩家赢
Poker oneMax=playerList.get(0).getPokers().get(1);
Poker twoMax=playerList.get(1).getPokers().get(1);
List<Poker> newList=new ArrayList<Poker>();
newList.add(oneMax);
newList.add(twoMax);
if(oneMax.compareTo(twoMax)==0){
System.out.println("平局");}
else{
if(oneMax.compareTo(twoMax)>0)
System.out.println("玩家"+playerList.get(0).getName()+"赢");
else
System.out.println("玩家"+playerList.get(1).getName()+"赢");
}
//1.输出两位玩家手中的牌
for(int i=0;i<2;i++){
printList(playerList.get(i));
}
}
//输出玩家手中牌Set
public void printList(Player player){
System.out.println(player.getName()+"的手中牌:");
for(Poker poker:player.getPokers()){
System.out.println(
poker.getSuit()+poker.getId());
}
}
public static void main(String[] args) {
testCollections tc=new testCollections();
tc.testAdd();
tc.testSort();
tc.dealPokers();
}
运行结果:
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