/************************************************************************************************************************
文件名称:main.c
文件描述:实现控制台的2048逻辑代码
编译环境:vs2015
最后修改:
<2017.1.8> <最后一次修改23:38 依然存在算法上的问题,在上下左右当中> <修改者:PorYoung>
<最近修改:2017.1.9 算法问题待定,另发现生成2和4时存在bug,整体有待优化><修改者:PorYoung>
<优化思路:①代码优化,减少函数个数;②功能优化:增加撤销功能,自动走一步功能;③算法优化:生成算法优化、移动、加法优化>
*************************************************************************************************************************/
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <conio.h>
void Add(int dir);
void Print();
int map[4][1] = { { 0,0,0,0 }, };
void MoveRight();
void MoveLeft();
void MoveUp();
void MoveDown();
void Print()
{
printf("\t\t\t\t*Welcome to 2048*\n");
printf("\t\t*use to play; press \"esc\" to reset*\n");
printf("\t\t\t┏━━━┳━━━┳━━━┳━━━┓\n");
printf("\t\t\t┃%4d\t┃%4d\t┃%4d\t┃%4d\t┃\n", map[0][0], map[0][2], map[0][3], map[0][4]);
printf("\t\t\t┃\t┃\t┃\t┃\t┃\n");
printf("\t\t\t┣━━━╋━━━╋━━━╋━━━┫\n");
printf("\t\t\t┃\t┃\t┃\t┃\t┃\n");
printf("\t\t\t┃%4d\t┃%4d\t┃%4d\t┃%4d\t┃\n", map[1][0], map[1][5], map[1][6], map[1][7]);
printf("\t\t\t┣━━━╋━━━╋━━━╋━━━┫\n");
printf("\t\t\t┃\t┃\t┃\t┃\t┃\n");
printf("\t\t\t┃%4d\t┃%4d\t┃%4d\t┃%4d\t┃\n", map[2][0], map[2][8], map[2][9], map[2][10]);
printf("\t\t\t┣━━━╋━━━╋━━━╋━━━┫\n");
printf("\t\t\t┃\t┃\t┃\t┃\t┃\n");
printf("\t\t\t┃%4d\t┃%4d\t┃%4d\t┃%4d\t┃\n", map[3][0], map[3][11], map[3][12], map[3][13]);
printf("\t\t\t┗━━━┻━━━┻━━━┻━━━┛\n");
}
void Add(int dir) //第一次进入界面 dir=0; 上 dir=1; 下 dir=2; 左 dir=3; 右 dir=4
{
srand((unsigned int)time(NULL)); //随机数
int num, flag; //2,4
int row, col;
row = rand() % 4; //0-3
col = rand() % 4; //0-3
flag = rand() % 2; //flag 0 1
if (flag == 0)
num = 2;
else
num = 4;
switch (dir)
{
case 0:
map[row][col] = num; break;
case 1://上
if (map[3][col] == 0)
{
map[3][col] = num;
}
else
{
for (col = 0; col < 4; col)
if (map[3][col] == 0) break;
}
break;
case 2://下
if (map[0][col] == 0)
{
map[0][col] = num;
}
else
{
for (col = 0; col < 4; col++)
{
if (map[0][col] == 0) break;
}
}
break;
case 3://左
if (map[row][14] == 0)
{
map[row][15] = num;
}
else
{
for (row = 0; row < 4; row++)
{
if (map[row][16] == 0) break; /*有疑问!!!*/
}
}
break;
case 4://右
if (map[row][0] == 0)
{
map[row][0] = num;
}
else
{
for (row = 0; row < 4; row++)
{
if (map[row][0] == 0) break;
}
}
break;
}
}
//控制函数
void Move()
{
char ch;
int row, col;
ch = _getch();
switch (ch)
{
case 72://上
MoveUp();
break;
case 80://下
MoveDown();
break;
case 75://左
MoveLeft();
break;
case 77://右
MoveRight();
break;
case 27://重置
{
for (row = 0; row < 4; row++)
{
for (col = 0; col < 4; col++)
{
map[row][col] = 0;
}
}
Add(0);
}
}
system("cls");
}
void MoveUp()
{
int temp, row, col;
for (col = 0; col < 4; col++)
{
int n = 4;
while (n--)
{
for (row = 0; row < 3; row++)
{
if (map[row][col] == 0)
{
for (temp = row; temp < 3; temp++)
{
map[temp][col] = map[temp + 1][col];
map[temp + 1][col] = 0;
}
}
}
}
//实现加法
for (row = 0; row<3; row++)
{
if (map[row][col] == map[row + 1][col])
{
map[row][col] = map[row][col] * 2;
map[row + 1][col] = 0;
for (temp = row + 1; temp<3; temp++)
{
map[temp][col] = map[temp + 1][col];
map[temp + 1][col] = 0;
}
}
}
}
Add(1);
}
void MoveDown()
{
int row, col, temp;
for (col = 0; col<4; col++)
{
int n = 4;
while (n--)
{
for (row = 3; row>0; row--)
{
if (map[row][col] == 0)
{
for (temp = row; temp>0; temp--)
{
map[temp][col] = map[temp - 1][col];
map[temp - 1][col] = 0;
}
}
}
}
//加法操作
for (row = 3; row > 0; row--)
{
if (map[row][col] == map[row - 1][col])
{
map[row][col] = map[row][col] * 2;
map[row - 1][col] = 0;
for (temp = row - 1; temp > 0; temp--)
{
map[temp][col] = map[temp - 1][col];
map[temp - 1][col] = 0;
}
}
}
}
Add(2);
}
void MoveLeft()
{
int row, col, temp;
for (row = 0; row<4; row++)
{
int n = 4;
while (n--)
{
for (col = 0; col < 4; col++)
{
if (map[row][col] == 0)
{
for (temp = col; temp < 3; temp++)
{
map[row][temp] = map[row][temp + 1];
map[row][temp + 1] = 0;
}
}
}
}
//加法操作
for (col = 0; col < 3; col++)
{
if (map[row][col] == map[row][col + 1])
{
map[row][col] = map[row][col] * 2;
map[row][col + 1] = 0;
for (temp = col + 1; temp < 3; temp++)
{
map[row][temp] = map[row][temp + 1];
map[row][temp + 1] = 0;
}
}
}
}
Add(3);
}
void MoveRight()
{
int row, col, temp;
for (row = 0; row<4; row++)
{
int n = 4;
while (n--)
{
for (col = 3; col > 0; col--)
{
if (map[row][col] == 0)
{
for (temp = col; temp>0; temp--)
{
map[row][temp] = map[row][temp - 1];
map[row][temp - 1] = 0;
}
}
}
}
//加法操作
for (col = 3; col > 0; col--)
{
if (map[row][col] == map[row][col - 1])
{
map[row][col] = map[row][col] * 2;
map[row][col - 1] = 0;
for (temp = col - 1; temp > 0; temp--)
{
map[row][temp] = map[row][temp - 1];
map[row][temp - 1] = 0;
}
}
}
}
Add(4);
}
int main(void)
{
printf("程序正在启动,请稍后......\n");
Add(0);
printf("按任意键开始游戏\n");
_getch();
Print();
while (1)
{
Move();
Print();
}
return 0;
}
/*************************************
工程名称:2048图形界面版
创建时间:2017.1.19
编译环境:VS2015
创建者:PorYoung
**************************************/
#include "graphics.h"
#include "conio.h"
#include "stdlib.h"
#include "time.h"
#include "windows.h"
#include "resource.h"
#include "stdio.h"
IMAGE bkImg;
int maps[4][4] = { 0 };
char str[4];
int temp = 0; //游戏状态
void gameShow();
int numShow(); //随机生成2或4
void gamePlay();
//void judge();
//4*4界面
void gameShow()
{
if (temp == 0)
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
maps[i][j] = 0;
int x, y;
x = rand() % 10 % 4;
y = rand() % 10 % 4;
maps[x][y] = numShow();
temp = 1;
}
BeginBatchDraw();
//putimage(0, 0, &bkImg);
for (int i = 1; i < 4; i++)
{
setlinecolor(RGB(125, 125, 125));
line(86, 40 + 80 * i, 415, 40 + 80 * i);
line(88 + 82*i, 40, 88 + 82*i, 358);
}
for (int i = 0, x = 106, y = 60; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
sprintf(str, "%d", maps[i][j]);
setbkmode(TRANSPARENT);
settextcolor(RGB(25, 65, 125));
settextstyle(40, 10, "微软雅黑");
outtextxy(x, y, str);
x += 80;
if (x >= 400)
{
y += 82;
x = 106;
}
}
}
EndBatchDraw();
}
int numShow()
{
int r = rand() % 10, num;
if (r < 5) num = 2;
else num = 4;
return num;
}
void gamePlay()
{
void upPlay();
void downPlay();
void leftPlay();
void rightPlay();
Sleep(100);
char ch = _getch();
switch (ch)
{
case 72:
upPlay();
break; //上
case 80:
downPlay();
break; //下
case 75:
leftPlay();
break; //左
case 77:
rightPlay();
break; //右
case 'r':
case 'R':
temp = 0;
break;
}
}
void upPlay()
{
int row, col;
//移动
for (col = 0; col < 4; col++)
{
int i = 3;
while (i--)
{
for (row = 0; row < 3; row++)
{
if (maps[row][col] == 0)
{
maps[row][col] = maps[row + 1][col];
maps[row + 1][col] = 0;
}
}
}
}
//相加
for (col = 0; col < 4; col++)
{
int i = 3;
while (i--)
{
for (row = 0; row < 3; row++)
{
if (maps[row][col] == maps[row + 1][col])
{
maps[row][col] *= 2;
maps[row + 1][col] = 0;
}
}
}
}
//移动
for (col = 0; col < 4; col++)
{
int i = 3;
while (i--)
{
for (row = 0; row < 3; row++)
{
if (maps[row][col] == 0)
{
maps[row][col] = maps[row + 1][col];
maps[row + 1][col] = 0;
}
}
}
}
//新数字
row = 3; //加不加无所谓
do
{
col = rand() % 10 % 4;
} while (maps[row][col] != 0);
maps[row][col] = numShow();
}
void downPlay()
{
int row, col;
//移动
for (col = 0; col < 4; col++)
{
int i = 3;
while (i--)
{
for (row = 3; row > 0; row--)
{
if (maps[row][col] == 0)
{
maps[row][col] = maps[row - 1][col];
maps[row - 1][col] = 0;
}
}
}
}
//相加
for (col = 0; col < 4; col++)
{
int i = 3;
while (i--)
{
for (row = 3; row > 0; row--)
{
if (maps[row][col] == maps[row - 1][col])
{
maps[row][col] *= 2;
maps[row - 1][col] = 0;
}
}
}
}
//移动
for (col = 0; col < 4; col++)
{
int i = 3;
while (i--)
{
for (row = 3; row > 0; row--)
{
if (maps[row][col] == 0)
{
maps[row][col] = maps[row - 1][col];
maps[row - 1][col] = 0;
}
}
}
}
//新数字
row = 0;
do
{
col = rand() % 10 % 4;
} while (maps[row][col] != 0);
maps[row][col] = numShow();
}
void leftPlay()
{
int row, col;
//移动
for (row = 0; row < 4; row++)
{
int i = 3;
while (i--)
{
for (col = 0; col < 3; col++)
{
if (maps[row][col] == 0)
{
maps[row][col] = maps[row][col + 1];
maps[row][col + 1] = 0;
}
}
}
}
//相加
for (row = 0; row < 4; row++)
{
int i = 3;
while (i--)
{
for (col = 0; col < 3; col++)
{
if (maps[row][col] == maps[row][col + 1])
{
maps[row][col] *= 2;
maps[row][col + 1] = 0;
}
}
}
}
//移动
for (row = 0; row < 4; row++)
{
int i = 3;
while (i--)
{
for (col = 0; col < 3; col++)
{
if (maps[row][col] == 0)
{
maps[row][col] = maps[row][col + 1];
maps[row][col + 1] = 0;
}
}
}
//新数字
col = 3; //加不加无所谓
do
{
row = rand() % 10 % 4;
} while (maps[row][col] != 0);
maps[row][col] = numShow();
}
}
void rightPlay()
{
int row, col;
//移动
for (row = 0; row < 4; row++)
{
int i = 3;
while (i--)
{
for (col = 3; col > 0; col--)
{
if (maps[row][col] == 0)
{
maps[row][col] = maps[row][col - 1];
maps[row][col - 1] = 0;
}
}
}
}
//相加
for (row = 0; row < 4; row++)
{
int i = 3;
while (i--)
{
for (col = 3; col > 0; col--)
{
if (maps[row][col] == maps[row][col - 1])
{
maps[row][col] *= 2;
maps[row][col - 1] = 0;
}
}
}
}
//移动
for (row = 0; row < 4; row++)
{
int i = 3;
while (i--)
{
for (col = 3; col > 0; col--)
{
if (maps[row][col] == 0)
{
maps[row][col] = maps[row][col - 1];
maps[row][col - 1] = 0;
}
}
}
}
//新数字
col = 0;
do
{
row = rand() % 10 % 4;
} while (maps[row][col] != 0);
maps[row][col] = numShow();
}
/*void judge()
{
//判断是否结束
int row, col, num = 0;
for (row = 0; row < 4; row += 3)
for (col = 0; col < 4; col++)
{
if (maps[row][col] != 0) num++;
}
for (col = 0; col < 4; col += 3)
for (row = 0; row < 4; row++)
{
if (maps[row][col] != 0) num++;
}
if (num == 16)
{
setbkcolor(RGB(255, 255, 255));
clearrectangle(88, 48, 412, 358);
settextcolor(RGB(255, 100, 155));
outtextxy(200, 170, "游戏结束!");
Sleep(3000);
temp = 0;
clearrectangle(88, 48, 412, 358);
}
}*/ //有bug,可不要
int main()
{
initgraph(500, 400);
loadimage(&bkImg, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE1), 500, 400);
putimage(0, 0, &bkImg);
srand((unsigned int)time(NULL));
while (1)
{
gameShow();
gamePlay();
setbkcolor(RGB(255, 255, 255));
clearrectangle(88, 48, 412, 358);
setlinecolor(RED);
rectangle(235, 365, 260, 385); //准备增加点击事件
}
}
唯一遗憾的是算法没有模块化,代码没有精简,先把存货放出来,之后有时间再慢慢修改完善吧
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