var ball = {x:600,y:100,r:20,g:1,vx:4,vy:0};
function collision(){
ball.x += ball.vx;
ball.y += ball.vy;
ball.vy += ball.g;
if(ball.y + ball.r >= canvasHeight)
{
ball.y = canvasHeight - ball.r;
ball.vy = -ball.vy
}
if(ball.y -ball.r <=0)
{
ball.y = ball.r;
ball.vy = -ball.vy;
}
if(ball.x - ball.r <= 0)
{
ball.x = ball.r;
ball.vx = -ball.vx;
}
if(ball.x + ball.r >=canvasWidth)
{
ball.x = canvasWidth - ball.r;
ball.vx = -ball.vx;
}}
canvas.width = canvasWidth;
canvas.height = canvasHeight;
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