先创建 PokerCard 扑克牌类,存放牌的花色、大小,还有一个关键值weight,用于定义52张牌的排位大小,这样就避免了后面比较双方牌大小的繁琐步骤
public class PokerCard implements Comparable<PokerCard> {
String color;
String number;
int weight; // 存放扑克牌的比较大小
public PokerCard(String newColor, String newNumber, int newWeight) {
color = newColor;
number = newNumber;
weight = newWeight;
}
@Override
public String toString() {
return color + number;
}
public int compareTo(PokerCard arg0) {
// TODO Auto-generated method stub
if (this.weight < arg0.weight) {
return -1;
} else {
return 1;
}
}
}
再定义玩家类 PokerPlayer,存放玩家ID,姓名,所拿的牌
public class PokerPlayer {
int id;
String name;
List<PokerCard> playerCardList;
public PokerPlayer(int newId, String newName) {
id = newId;
name = newName;
playerCardList = new ArrayList<PokerCard>();
}
}
主函数
public class PokerGame {
List<PokerCard> cardList = new ArrayList<PokerCard>();
List<PokerPlayer> playerList = new ArrayList<PokerPlayer>();
/*
* 创建扑克牌
*/
public void creatCar() {
System.out.println("----------创建扑克牌----------");
String[] numbers = { "2", "3", "4", "5", "6", "7", "8", "9", "10", "J",
"Q", "K", "A" };
String[] colors = { "方块", "梅花", "红桃", "黑桃" };
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 13; j++) {
cardList.add(new PokerCard(colors[i], numbers[j], j + 1 + 13
* i));
}
}
System.out.println("----------扑克牌创建成功!---------");
System.out.println("为:" + cardList.toString());
}
/*
* 洗牌
*/
public void randomCard() {
System.out.println("-------开始洗牌----------");
List<PokerCard> cardListTemp = new ArrayList<PokerCard>();
Random random = new Random();
for (int i = 0; i < 52; i++) {
int randomIndex = random.nextInt(52 - i);
cardListTemp.add(cardList.get(randomIndex));
cardList.remove(randomIndex);
}
System.out.println("-------洗牌结束----------");
cardList = cardListTemp;
// System.out.println("为:"+cardList.toString());
}
/*
* 创建玩家
*/
public void createPlayer() {
System.out.println("------------创建玩家---------------");
Scanner sc = new Scanner(System.in);
for (int i = 1; i <= 2; i++) {
System.out.println("输入第" + i + "位玩家的ID和姓名:");
System.out.println("输入ID:");
int id = sc.nextInt();
System.out.println("输入姓名:");
String name = sc.next();
playerList.add(new PokerPlayer(id, name));
}
System.out.println("----欢迎玩家:" + playerList.get(0).name);
System.out.println("----欢迎玩家:" + playerList.get(1).name);
}
/*
* 开始发牌
*/
public void assignCard() {
System.out.println("--------开始发牌-------------");
for (int i = 0; i < 2; i++) {
System.out.println("----玩家:" + playerList.get(0).name + "-拿牌");
playerList.get(0).playerCardList.add(cardList.get(2 * i));
System.out.println("----玩家:" + playerList.get(1).name + "-拿牌");
playerList.get(1).playerCardList.add(cardList.get(2 * i + 1));
}
System.out.println("--------发牌结束!-------------");
}
/*
* 开始游戏
*/
public void startGame() {
PokerPlayer player01 = playerList.get(0);
PokerPlayer player02 = playerList.get(1);
Collections.sort(player01.playerCardList);
System.out.println("玩家:" + player01.name + "的最大手牌为:"
+ player01.playerCardList.get(1).color
+ player01.playerCardList.get(1).number);
Collections.sort(player02.playerCardList);
System.out.println("玩家:" + player02.name + "的最大手牌为:"
+ player02.playerCardList.get(1).color
+ player02.playerCardList.get(1).number);
if (player01.playerCardList.get(1).weight < player02.playerCardList
.get(1).weight) {
System.out.println("------------玩家" + player02.name
+ "获胜!-------------");
} else {
System.out.println("------------玩家" + player01.name
+ "获胜!-------------");
}
System.out.println("玩家各自的手牌为:");
System.out.println(player01.name + ":" + player01.playerCardList);
System.out.println(player02.name + ":" + player02.playerCardList);
}
public static void main(String[] args) {
PokerGame pg = new PokerGame();
pg.creatCar();
pg.randomCard();
pg.createPlayer();
pg.assignCard();
pg.startGame();
}
}
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