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canvas 之自由移动的三次贝塞尔曲线

    可以自由移动四个控制点,同时在右边显示坐标,帮助你绘画出更满意的曲线.
<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title></title>
        <style type="text/css">
            *{
                margin: auto;
                padding: 0;
            }
            #wrap{
                width: 800px;
                margin: 50px auto;
            }
            #myCanvas{
                float: left;
                background: lightskyblue;
            }
            #show {
                width: 300px;
                height: 300px;
                background: url(girl.jpg) no-repeat;
                /*display: inline-block;*/
                float: left;
            }
            p{
                margin-left: 20px;
                color: palegreen;
                height: 20px;
                font-size: 20px;
                margin-top: 20px;
            }
            #show p:first-child {
                margin-top: 80px;
            }
        </style>
    </head>
    <body>
        <div id="wrap">
            <canvas id="myCanvas" width="500" height="500"></canvas>
            <div id="show">
                <p>起点的坐标为:</p>
                <p>终点的坐标为:</p>
                <p>控制点1的坐标为:</p>
                <p>控制点2的坐标为:</p>
            </div>
        </div>

    </body>
    <script type="text/javascript">
        var canvas = document.getElementById('myCanvas');
        var context = canvas.getContext('2d');
        var positions = document.getElementsByTagName('p');
        //起点
        var rec1 = {
            x:50,
            y:250,
            r:10,
            color:'red'
        }

        //终点
        var rec2 = {
            x:450,
            y:250,
            r:10,
            color:'coral'
        }

        //控制点
        var rec3 = {
            x:200,
            y:100,
            r:10,
            color:'greenyellow'
        }

        var rec4 = {
            x:300,
            y:400,
            r:10,
            color:'dodgerblue'
        }

        //将4个对象放入数组
        var arr = [rec1,rec2,rec3,rec4];

        //创建小圆绘制函数
        function drawCir (obj) {
            context.beginPath();

            context.fillStyle = obj.color;
            context.arc(obj.x,obj.y,10,0,Math.PI * 2); 
            context.fill();
            context.closePath();
        }

        var img = new Image();
        img.src = 'girls.jpg';

        //创建线绘制函数
        function drawBez (obj1,obj2,obj3,obj4) {

            context.drawImage(img,250,0,500,450,0,0,canvas.width,canvas.height);

            context.beginPath();

            context.strokeStyle = '#FFFACD';
            context.moveTo(obj1.x,obj1.y);
            context.lineTo(obj3.x,obj3.y);

            context.stroke();
            context.closePath();

            context.beginPath();

            context.strokeStyle = '#FFFACD';
            context.moveTo(obj2.x,obj2.y);
            context.lineTo(obj4.x,obj4.y);

            context.stroke();
            context.closePath();

            //贝塞尔曲线
            context.save();
            context.beginPath();

            context.strokeStyle = 'black';
            context.lineWidth = 5;
            context.moveTo(obj1.x,obj1.y);
            context.bezierCurveTo(obj3.x,obj3.y,obj4.x,obj4.y,obj2.x,obj2.y);

            context.stroke();
            context.closePath();
            context.restore();
        }

        //实例化控制点 和 线
        drawBez(arr[0],arr[1],arr[2],arr[3]);

        for (var i in arr) {
            drawCir(arr[i]);
        }

        positions[0].innerHTML = '起点的坐标为: (' + arr[0].x + ',' + arr[0].y + ')';
        positions[1].innerHTML = '终点的坐标为: (' + arr[1].x + ',' + arr[1].y + ')';
        positions[2].innerHTML = '控制点1的坐标为: (' + arr[2].x + ',' + arr[2].y + ')';
        positions[3].innerHTML = '控制点2的坐标为: (' + arr[3].x + ',' + arr[3].y + ')';
        var n = 0;

        //自由移动控制点
        canvas.onmousedown = function (e) {
            var e = e  window.event;

            var cliX = e.clientX - canvas.offsetLeft;
            var cliY = e.clientY - canvas.offsetTop;

            for (var i in arr) {
                drawCir(arr[i]);

                if (context.isPointInPath(cliX,cliY)) {
                    n = i;

                    var disX = cliX - arr[n].x;
                    var disY = cliY - arr[n].y;

                    canvas.onmousemove = function (e) {
                        console.log('a')
                        context.clearRect(0,0,canvas.width,canvas.height);

                        var e = e  window.event;

                        var x = e.clientX - canvas.offsetLeft - disX;
                        var y = e.clientY - canvas.offsetTop - disY; 

                        arr[n].x = x;
                        arr[n].y = y;

                        drawBez(arr[0],arr[1],arr[2],arr[3]);

                        for (var i in arr) {
                            drawCir(arr[i]);
                        }

                        positions[0].innerHTML = '起点的坐标为: (' + arr[0].x + ',' + arr[0].y + ')';
                        positions[1].innerHTML = '终点的坐标为: (' + arr[1].x + ',' + arr[1].y + ')';
                        positions[2].innerHTML = '控制点1的坐标为: (' + arr[2].x + ',' + arr[2].y + ')';
                        positions[3].innerHTML = '控制点2的坐标为: (' + arr[3].x + ',' + arr[3].y + ')';
                    }
                }
            }
        }

        canvas.onmouseup = function () {
            canvas.onmousemove = null;
        }
    </script>
</html>
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