花了好几个小时自己写的扑克牌代码,参考别人的做了部分修改
package com.imooc;
import java.util.ArrayList;
import java.util.List;
public class Card implements Comparable<Card>{
private String kind;
private String point;
public Card(String kind,String point){
this.kind=kind;
this.point=point;
}
public String getPoint(){
return point;
}
public String getKind(){
return kind;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime result + ((kind == null) ? 0 : kind.hashCode());
result = prime result + ((point == null) ? 0 : point.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (!(obj instanceof Card))
return false;
Card other = (Card) obj;
if (kind == null) {
if (other.kind != null)
return false;
} else if (!kind.equals(other.kind))
return false;
if (point == null) {
if (other.point != null)
return false;
} else if (!point.equals(other.point))
return false;
return true;
}
public int getIndex(String[] array,String point){
int i=0;
while(!array[i].equals(point)){
i++;
}
return i;
}
@Override
public int compareTo(Card o) {
// TODO Auto-generated method stub
String[] p={"2","3","4","5","6","7","8","9","10","J","Q","K","A"};
String[] k={"黑桃","红桃","梅花","方块"};
int pointDifference=getIndex(p, this.point)-getIndex(p, o.point);
int kindDifference=getIndex(k, this.kind)-getIndex(k, o.kind);
int result=pointDifference;
if(result!=0){
return result;
}else if(kindDifference>0){
return 1;
}else{
return -1;
}
}
}
package com.imooc;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
public class Player {
public List<Card> handCardsList=new ArrayList<>();
private int id;
private String name;
public void setId(int id){
this.id=id;
}
public void setName(String name){
this.name=name;
}
public int getId(){
return id;
}
public String getName(){
return name;
}
public Player(){
}
public Player(int id,String name){
this.id=id;
this.name=name;
this.handCardsList=handCardsList;
}
}
package com.imooc;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.Scanner;
public class Test {
static List<Card> cardList=new ArrayList();
static List<Card> compareList=new ArrayList();
public static void main(String[] args) {
// TODO Auto-generated method stub
Test t=new Test();
t.createCard();
Player p1=new Player();
Player p2=new Player();
Player[] PlayerArray={p1,p2};
Scanner console=new Scanner(System.in);
for( int i=0;i<2;i++){
System.out.println("请输入第"+(i+1)+"位玩家"+"ID");
int id=console.nextInt();
PlayerArray[i].setId(id);
System.out.println("请输入第"+(i+1)+"位玩家"+"姓名:");
String name=console.next();
PlayerArray[i].setName(name);
System.out.println("成功创建第"+(i+1)+"玩家"+"ID:"+id+" 姓名为:"+name);
}
System.out.println("--------游戏开始--------");
//调用collections.shuffle()的洗牌方法
// t.shuffleCard(cardList);
t.shuffle(cardList); //自己写的洗牌方法
t.getHandCards(p1, p2);
Collections.sort(p1.handCardsList);
Card Cardmax1=p1.handCardsList.get(1);
System.out.println("玩家:"+p1.getName()+"最大手牌为"+Cardmax1.getKind()+Cardmax1.getPoint());
Collections.sort(p2.handCardsList);
Card Cardmax2=p2.handCardsList.get(1);
System.out.println("玩家:"+p2.getName()+"最大手牌为"+ Cardmax2.getKind()+Cardmax2.getPoint());
Player winner=t.compareMax(p1,p2);
System.out.println("获胜者为"+winner.getName());
System.out.println("ID为"+p1.getId()+"的玩家"+p1.getName()+"的手牌为"+p1.handCardsList.get(0).getKind()+p1.handCardsList.get(0).getPoint()
+"和"+p1.handCardsList.get(1).getKind()+p1.handCardsList.get(1).getPoint());
System.out.println("ID为"+p2.getId()+"的玩家"+p2.getName()+"的手牌为"+p2.handCardsList.get(0).getKind()+p2.handCardsList.get(0).getPoint()
+"和"+p2.handCardsList.get(1).getKind()+p2.handCardsList.get(1).getPoint() );
System.out.println("--------游戏结束--------");
}
public void createCard(){
String[] cardPoint={"2","3","4","5","6","7","8","9","10","J","Q","K","A"};
String[] cardKind={"黑桃","红桃","梅花","方块"};
Card newCard;
for(int i=0;i<cardKind.length;i++){
for(int j=0;j<cardPoint.length;j++){
newCard=new Card(cardKind[i],cardPoint[j]);
cardList.add(newCard);
}
}
}
public void shuffleCard(List<Card> cardList){
Collections.shuffle(cardList);
System.out.println("--------洗牌完毕--------");
}
public void getHandCards(Player p1,Player p2){
p1.handCardsList.add(cardList.get(0));
System.out.println("ID为"+p1.getId()+"的玩家"+p1.getName()+"获得一张牌");
p2.handCardsList.add(cardList.get(1));
System.out.println("ID为"+p2.getId()+"的玩家"+p2.getName()+"获得一张牌");
p1.handCardsList.add(cardList.get(2));
System.out.println("ID为"+p1.getId()+"的玩家"+p1.getName()+"获得一张牌");
p2.handCardsList.add(cardList.get(3));
System.out.println("ID为"+p2.getId()+"的玩家"+p2.getName()+"获得一张牌");
}
public Player compareMax(Player p1,Player p2){
int result =p1.handCardsList.get(1).compareTo(p2.handCardsList.get(1));
if(result>0){
return p1;
}else{
return p2;
}
}
//随机从cardList中取牌,再存入shuffleList中,直至全部取完。再用shuffleList将cardList替换
public void shuffle(List<Card> cardList){
List<Card> shuffleList=new ArrayList();
Random random=new Random();
int num;
int i=0;
while(i<52){
do{
num=random.nextInt(52);
}
while(shuffleList.contains(cardList.get(num)));
shuffleList.add(cardList.get(num));
i++;
}
cardList.removeAll(cardList);
cardList.addAll(shuffleList);
}
}
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