看波波的课程,做的倒计时,小时从两位扩充到四位,修改为想要的截止日期即可
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<html style="height: 100%;">
<head>
<meta charset="UTF-8">
<title>炫酷倒计时制作</title>
</head>
<body style="height: 100%;">
<canvas id="canvas" style="height: 100%;display: block;margin:0 auto;background: lightblue;"></canvas>
</body>
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<script type="text/javascript">
var w=1024;
var h=768;
var r=8;//小球半径
var t=60;//上边距
var l=30;//左边距
//注意 月数比较特殊 0相当于1月 6相当于7月
const endTime=new Date(2016,11,26,0,0,01);//倒计时截止时间
var curShowTimeSeconds=0;//设置距离截止秒数
var balls=[];//收集小球
const colors = ["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"];
window.onload=function () {
w=document.body.clientWidth;
h=document.body.clientHeight;
console.log(w);
l=Math.round(w/10);
r=Math.round(w*4/5/138)-1;
t=Math.round(h/5);
var canvas=document.getElementById('canvas');
var context=canvas.getContext('2d');
canvas.width=w;
canvas.height=h;
//函数
curShowTimeSeconds= getC();
// render(context);
setInterval(function () {
render(context);
//函数
update();
},50);
}
function getC () {
//获取当前的时间
var curTime=new Date();
//获取截止事件减去当前时间的毫秒数
var ret=endTime.getTime()-curTime.getTime();
ret=Math.round(ret/1000);
// console.log(ret);
return ret>=0?ret:0;
}
function update () {
var nextShowTimeSeconds=getC();//获取时间下一个时间
var nextHours=parseInt(nextShowTimeSeconds/3600);
// console.log(nextHours);
var nextMinutes=parseInt((nextShowTimeSeconds-nextHours*3600)/60);
var nextSecounds=nextShowTimeSeconds%60;
var curHours=parseInt(curShowTimeSeconds/3600);
var curMinutes=parseInt((curShowTimeSeconds-curHours*3600)/60);
var curSecounds=curShowTimeSeconds%60;
if (nextSecounds!=curSecounds) {
if (parseInt(curHours/10)!=parseInt(nextHours/10)) {
// 函数 负责加小球
addBalls(l+30,t,parseInt(curHours/10));
}
if (parseInt(curHours%10)!=parseInt(nextHours%10)) {
// 函数 负责加小球
addBalls(l+45*(r+1),t,parseInt(curHours/10));
}
if (parseInt(curMinutes/10)!=parseInt(nextMinutes/10)) {
// 函数 负责加小球
addBalls(l+69*(r+1),t,parseInt(curMinutes/10));
}
if (parseInt(curMinutes%10)!=parseInt(nextMinutes%10)) {
// 函数 负责加小球
addBalls(l+84*(r+1),t,parseInt(curMinutes/10));
}
if (parseInt(curSecounds/10)!=parseInt(nextSecounds/10)) {
// 函数 负责加小球
addBalls(l+108*(r+1),t,parseInt(curSecounds/10));
}
if (parseInt(curSecounds%10)!=parseInt(nextSecounds%10)) {
// 函数 负责加小球
addBalls(l+123*(r+1),t,parseInt(curSecounds/10));
}
curShowTimeSeconds=nextShowTimeSeconds;
}
updateBalls();
}
function updateBalls () {
for(var i=0;i<balls.length;i++){
balls[i].x+=balls[i].vx;
balls[i].y+=balls[i].vy;
balls[i].vy+=balls[i].g;
if (balls[i].y>=h-r) {
balls[i].y>=h-r;
balls[i].vy=-balls[i].vy*0.75;
}
}
//删除已经出画布的小球 优化性能
var cnt=0;//记录有多少小球还保留在画布中
for(var i=0;i<balls.length;i++){
if (balls[i].x+r>0&&balls[i].x-r<w) {
balls[cnt++]=balls[i];
}
}
while(balls.length>Math.min(360,cnt)){
balls.pop();
}
}
function addBalls (x,y,num) {
for (var i=0;i<digit[num].length;i++) {
for (var j=0;j<digit[num][i].length;j++) {
//判断是否是1 是 则画小球
if (digit[num][i][j]==1) {
var aBall={
x:x+j*2*(r+1)+(r+1),
y:y+i*2*(r+1)+(r+1),
g:1.5+Math.random(),
vx:Math.pow(-1,Math.ceil(Math.random()*1000))*4,
vy:-5,
color:colors[Math.floor(Math.random()*colors.length)]
}
balls.push(aBall);
}
}
}
}
//设置函数
function render (cxt) {
//获取当前事件
// var now=new Date();
// var hours=now.getMinutes();
// var minutes=now.getMinutes();
// var secounds=now.getSeconds();
//获取当前事件 距离 结束事件的小时 分钟 秒
cxt.clearRect(0,0,w,h);//清除
var hours=parseInt(curShowTimeSeconds/3600);
var minutes=parseInt((curShowTimeSeconds-hours*3600)/60);
var secounds=curShowTimeSeconds%60;
renderDigit(l,t,parseInt(hours/1000),cxt);
renderDigit(l+15*(r+1),t,parseInt(hours/100%10),cxt);
renderDigit(l+30*(r+1),t,parseInt(hours/10%10),cxt);
renderDigit(l+45*(r+1),t,parseInt(hours%10),cxt);
renderDigit(l+60*(r+1),t,10,cxt);
renderDigit(l+69*(r+1),t,parseInt(minutes/10),cxt);
renderDigit(l+84*(r+1),t,parseInt(minutes%10),cxt);
renderDigit(l+99*(r+1),t,10,cxt);
renderDigit(l+108*(r+1),t,parseInt(secounds/10),cxt);
renderDigit(l+123*(r+1),t,parseInt(secounds%10),cxt);
for (var i=0;i<balls.length;i++) {
cxt.fillStyle=balls[i].color;
cxt.beginPath();
cxt.arc(balls[i].x,balls[i].y,r,0,2*Math.PI,false);
cxt.closePath();
cxt.fill();
}
}
//绘制数字的函数
function renderDigit (x,y,num,cxt) {
cxt.fillStyle='rgb(0,102,153)';
//双层循环精确到每一个元素
for (var i=0;i<digit[num].length;i++) {
for (var j=0;j<digit[num][i].length;j++) {
//判断是否是1 是 则画小球
if (digit[num][i][j]==1) {
cxt.beginPath();
cxt.arc(x+j*2*(r+1)+(r+1),y+i*2*(r+1)+(r+1),r,0,2*Math.PI,false);
cxt.closePath();
cxt.fill();
}
}
}
}
//数组
var digit =
[
[
[0,0,1,1,1,0,0],
[0,1,1,0,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,0,1,1,0],
[0,0,1,1,1,0,0]
],//0
[
[0,0,0,1,1,0,0],
[0,1,1,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[1,1,1,1,1,1,1]
],//1
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,0,0,1,1],
[1,1,1,1,1,1,1]
],//2
[
[1,1,1,1,1,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//3
[
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,0],
[0,0,1,1,1,1,0],
[0,1,1,0,1,1,0],
[1,1,0,0,1,1,0],
[1,1,1,1,1,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,1]
],//4
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,1,1,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//5
[
[0,0,0,0,1,1,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//6
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0]
],//7
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//8
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,1,1,0,0,0,0]
],//9
[
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0]
]//:
];
</script>
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