前言
很多时候,我们的页面需要网络请求完毕再根据数据加载 UI,而在此过程中,用户等待时,一般会有一个加载中的提示。本文结合自定义 View/ViewGroup 以及属性动画相关知识,讲述较为炫酷的动画效果的 LoadingView,并在细节上优化了代码。
1.LoadingView 效果分析
1.1 最终实现的效果图如下
1.2 效果分析
LoadingView 有三个不同形状的 View 进行下落回弹并且不断切换,与此同时,底部有阴影在不断的切换大小,最底下是文字说明。
2.实现分析
先自定义 ShapeView 打造三个形状变换的 View。
public class ShapeView extends View { private Shape mCurrentShape = Shape.Circle; Paint mPaint; private Path mPath; public ShapeView(Context context) { this(context, null); } public ShapeView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public ShapeView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mPaint = new Paint(); mPaint.setAntiAlias(true); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); // 只保证是正方形 int width = MeasureSpec.getSize(widthMeasureSpec); int height = MeasureSpec.getSize(heightMeasureSpec); setMeasuredDimension(Math.min(width, height), Math.min(width, height)); } @Override protected void onDraw(Canvas canvas) { switch (mCurrentShape) { case Circle: // 画圆形 int center = getWidth() / 2; mPaint.setColor(ContextCompat.getColor(getContext(), R.color.circle)); canvas.drawCircle(center, center, center, mPaint); break; case Square: // 画正方形 mPaint.setColor(ContextCompat.getColor(getContext(), R.color.rect)); canvas.drawRect(0, 0, getWidth(), getHeight(), mPaint); break; case Triangle: // 画三角 Path 画路线 mPaint.setColor(ContextCompat.getColor(getContext(), R.color.triangle)); if (mPath == null) { // 画路径 mPath = new Path(); mPath.moveTo(getWidth() / 2, 0); mPath.lineTo(0, (float) ((getWidth() / 2) * Math.sqrt(3))); mPath.lineTo(getWidth(), (float) ((getWidth() / 2) * Math.sqrt(3))); // path.lineTo(getWidth()/2,0); mPath.close();// 把路径闭合 } canvas.drawPath(mPath, mPaint); break; } } /** * 改变形状 */ public void exchange() { switch (mCurrentShape) { case Circle: mCurrentShape = Shape.Square; break; case Square: mCurrentShape = Shape.Triangle; break; case Triangle: // 画三角 Path 画路线 mCurrentShape = Shape.Circle; break; } // 不断重新绘制形状 invalidate(); } public enum Shape { Circle, Square, Triangle } public Shape getCurrentShape() { return mCurrentShape; }123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
自定义 ViewGroup 打造整体 View。
public class LoadingView extends LinearLayout { private ShapeView mShapeView;// 上面的形状 private View mShadowView;// 中间的阴影 private int mTranslationDistance = 0; // 动画执行的时间 private final long ANIMATOR_DURATION = 500; // 是否停止动画 private boolean mIsStopAnimator = false; public LoadingView(Context context) { this(context, null); } public LoadingView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public LoadingView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mTranslationDistance = dip2px(80); initLayout(); } private int dip2px(int dip) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dip, getResources().getDisplayMetrics()); } /** * 初始化加载布局 */ private void initLayout() { // 1. 加载写好的 ui_loading_view // 1.1 实例化View // this 代表把 ui_loading_view 加载到 LoadingView 中 inflate(getContext(), R.layout.layout_loading, this); mShapeView = (ShapeView) findViewById(R.id.shape_view); mShadowView = findViewById(R.id.shadow_view); post(new Runnable() { @Override public void run() { // onResume 之后View绘制流程执行完毕之后(View的绘制流程源码分析那一章) startFallAnimator(); } }); // onCreate() 方法中执行 ,布局文件解析 反射创建实例 } // 开始下落动画 private void startFallAnimator() { if (mIsStopAnimator) { return; } // 动画作用在谁的身上 // 下落位移动画 ObjectAnimator translationAnimator = ObjectAnimator.ofFloat(mShapeView, "translationY", 0, mTranslationDistance); // 配合中间阴影缩小 ObjectAnimator scaleAnimator = ObjectAnimator.ofFloat(mShadowView, "scaleX", 1f, 0.3f); AnimatorSet animatorSet = new AnimatorSet(); animatorSet.setDuration(ANIMATOR_DURATION); // 下落的速度应该是越来越快 animatorSet.setInterpolator(new AccelerateInterpolator()); animatorSet.playTogether(translationAnimator, scaleAnimator); animatorSet.start(); // 下落完之后就上抛了,监听动画执行完毕 // 是一种思想,在 Adapter 中的 BannerView 写过 animatorSet.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { // 改变形状 mShapeView.exchange(); // 下落完之后就上抛了 startUpAnimator(); // 开始旋转 } }); } /** * 开始执行上抛动画 */ private void startUpAnimator() { if (mIsStopAnimator) { return; } Log.e("TAG", "startUpAnimator" + this); // 动画作用在谁的身上 // 下落位移动画 ObjectAnimator translationAnimator = ObjectAnimator.ofFloat(mShapeView, "translationY", mTranslationDistance, 0); // 配合中间阴影缩小 ObjectAnimator scaleAnimator = ObjectAnimator.ofFloat(mShadowView, "scaleX", 0.3f, 1f); AnimatorSet animatorSet = new AnimatorSet(); animatorSet.setDuration(ANIMATOR_DURATION); animatorSet.setInterpolator(new DecelerateInterpolator()); animatorSet.playTogether(translationAnimator, scaleAnimator); // 先执行 translationAnimator 接着执行 scaleAnimator // 上抛完之后就下落了,监听动画执行完毕 animatorSet.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { // 上抛完之后就下落了 startFallAnimator(); } @Override public void onAnimationStart(Animator animation) { // 开始旋转 startRotationAnimator(); } }); // 执行 -> 监听的 onAnimationStart 方法 animatorSet.start(); } /** * 上抛的时候需要旋转 */ private void startRotationAnimator() { ObjectAnimator rotationAnimator = null; switch (mShapeView.getCurrentShape()) { case Circle: case Square: // 180 rotationAnimator = ObjectAnimator.ofFloat(mShapeView, "rotation", 0, 180); break; case Triangle: // 120 rotationAnimator = ObjectAnimator.ofFloat(mShapeView, "rotation", 0, -120); break; } rotationAnimator.setDuration(ANIMATOR_DURATION); rotationAnimator.setInterpolator(new DecelerateInterpolator()); rotationAnimator.start(); } @Override public void setVisibility(int visibility) { super.setVisibility(View.INVISIBLE);// 不要再去排放和计算,少走一些系统的源码(View的绘制流程) // 清理动画 mShapeView.clearAnimation(); mShadowView.clearAnimation(); // 把LoadingView从父布局移除 ViewGroup parent = (ViewGroup) getParent(); if (parent != null) { parent.removeView(this);// 从父布局移除 removeAllViews();// 移除自己所有的View } mIsStopAnimator = true; } }123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
layout_loading.xml
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:orientation="vertical" android:background="#FFFFFF" android:gravity="center" android:layout_height="match_parent"> <com.study.vegen.loadingview.ShapeView android:id="@+id/shape_view" android:layout_width="25dp" android:layout_marginBottom="82dp" android:layout_height="25dp" /> <View android:id="@+id/shadow_view" android:background="@drawable/bg_loading_shadow" android:layout_width="25dp" android:layout_height="3dp"/> <TextView android:layout_marginTop="5dp" android:layout_width="wrap_content" android:text="玩命加载中..." android:layout_height="wrap_content" /></LinearLayout>1234567891011121314151617181920212223242526
3.总结
在 LoadingView.java 中,我们重写了 setVisibility(int visibility),就是当加载完毕需要 GONE/INVISIBLE 掉 LoadingView 时,统一调 setVisibility(View.INVISIBLE),目的是不要再去摆放布局和计算,少走一些系统的源码,并做一些清理工作。
@Override public void setVisibility(int visibility) { super.setVisibility(View.INVISIBLE);// 不要再去摆放布局和计算,少走一些系统的源码(View的绘制流程) // 清理动画 mShapeView.clearAnimation(); mShadowView.clearAnimation(); // 把LoadingView从父布局移除 ViewGroup parent = (ViewGroup) getParent(); if (parent != null) { parent.removeView(this);// 从父布局移除 removeAllViews();// 移除自己所有的View } mIsStopAnimator = true; }1234567891011121314